BACCARAT

While it is safe to say that Baccarat is very popular card game, there is less certainty as to its actual origins.

CLASSIC BACCARAT

In addition to the traditional baccarat that is popular with players, w138 also features speed Baccarat and Multi-Table Baccarat, giving players a real thrill of being in a real-life casino, ensuring a real-time and fair gaming experience.

How to play:

In Baccarat, you can place your wager over the 2 betting areas: Banker or Player. Baccarat is a comparing card game; the winner must be closest to the total of 9 points.

Participation Instructions and Bet Options:

  1. Select the chips amount and place it on the "Player","Banker" or "Tie" betting area.
  2. The player and the dealer will be dealt two cards. All tens and picture cards are worth zero. If the value of cards exceeds 9, then the value is adjusted by subtracting 10 from the total.
  3. Whoever gets a total of 8 or 9 in one hand, calls "Natural Win" and game is over. No need to deal a third card.
  4. If the value of the cards in either hand on the first two cards is 0 to 6 inclusive, the hands shall draw in accordance with the'Third Card Rules'.
  5. No hand receives more than three cards.

How to Play:

This game uses 8 decks of cards(each deck containing 52 cards). In total, there are 416 cards. "Player" and "Banker" receives 2 cards each,maximum of three cards for "Player" or "Banker" depending on the rules below. Any hand's points closest to 9 wins, same points results in a Tie or Draw.

  • Number cards Two to Nine are worth their respective face value
  • Aces are worth 1 point while Picture cards (Jacks, Queens and Kings)
  • Tens are worth 0 points.

The actual value of each hand is the total value of all the cards, this calculated by summing up the total value of all the cards. For example, a hand of Four, Queen and Ten is worth 4 points (4+0+0=4) while a hand of Ace and Nine is worth 0 point (1+9=0).

Play begins by all players betting either on the "player", "banker", or a tie. At some tables you may also bet on a player pair and banker pair.

Whoever gets a total of 8 or 9 in one hand, calls "Natural Win" and game is over. No needs to deal a third card.

If the Player's hand stands on a 6 or 7, then a Banker hand totaling 3, 4 or 5 must draw, while a Banker hand totaling 6 must stand.

If the Player and Banker receive initial two-card hands worth 0-7, the "Third Card Rule" is consulted to determine if a third card is to be dealt to either hand or both hands. The Player always goes first.

Three card Rules:

Player initial two-card value

Player

Banker initial two-card value

Banker

0

Draw a third card

0

Draw a third card

1

Draw a third card

1

Draw a third card

2

Draw a third card

2

Draw a third card

3

Draw a third card

3

If the third card dealt to Player and its value is 8, a third card is not dealt to Banker.

4

Draw a third card

4

If the third card dealt to Player and its value is 0, 1, 8 or 9, a third card is not dealt to Banker.

5

Draw a third card

5

If the third card dealt to Player and its value is 0, 1, 2, 3, 8 or 9, a third card is not dealt to Banker.

6

Player Stands

6

If the third card dealt to Player and its value is 0, 1, 2, 3, 4, 5, 8 or 9, a third card is not dealt to Banker.

7

Player Stands

7

Banker Stands

8

“Natural” (Both hands stand)

8

“Natural” (Both hands stand)

9

“Natural” (Both hands stand)

9

“Natural” (Both hands stand)

Payoff:

Players can decide to play normal Baccarat or No-Commission Baccarat. Both types of baccarat are identical in terms of how bets are placed and rules, Banker hand wager will be different for each, please look at the table below:

Bet

Description

Pays

Player

Player cards total sum equals 9 or closest to 9 wins.

1:1

Banker

Banker cards total sum equals 9 or closest to 9 wins.

0.95:1

Tie

The Tie bet wins if the Player and Banker hands are the same value.

8:1

Banker (No-Commission)

Banker cards total sum equals 9 or closest to 9 wins.

1:1

When Banker winning total of 6.

0.5:1

Player Pair

Pays if the first two cards dealt to the Player constitute a pair.

11:1

Banker Pair

Pays if the first two cards dealt to the Banker constitute a pair.

11:1

Big

Total number of cards dealt in the game is more than 4

0.54:1

Small

Total number of cards dealt in the game is 4

1.5:1

Happy 6 (No-Commission Only)

Pays if Banker on a winning total sum equals to 6

12:1

Lucky 7 (Commission Only)

Pays if Banker on a winning of 3 cards total sum equals to 7

40:1

Fortune 8 (Commission Only)

Pays if Player on a winning of 3 cards total sum equals to 8

25:1

Player Bonus

Pays when the Player wins the round on a natural 8 or 9 or by at least 4 points.

Non-Natural hand wins by 9 points 30:1
Non-Natural hand wins by 8 points 10:1
Non-Natural hand wins by 7 points 6:1
Non-Natural hand wins by 6 points 4:1
Non-Natural hand wins by 5 points 2:1
Non-Natural hand wins by 4 points 1:1
Natural win 1:1
Natural Tie Push

Banker Bonus

Pays when the Banker wins the round on a natural 8 or 9 or by at least 4 points.

Pair-Tie Bonus

Pair-Tie Bonus Pays when Tie or the first two cards dealt to Player or Banker constitute a pair.

Hand Combination Odds
Tie & Both Pairs 40:1
Tie & Either Pair 10:1
Tie & No Pair 2:1
Both Pairs 15:1
Player or Banker wins,
Either Pair 2.5:1

Parlay Baccarat

A standalone Baccarat bet type which links the next 2-5 consecutive game rounds within the current card shoe. Players are allowed to predict from 'Player', 'Banker' or 'Tie' for each round. Winnings from previous round will be carried over to succeeding rounds until the Parlay bet wins, or loses, or shoe ends.

Odds will refer to the payout of Banker, Player & Tie, based on the chosen game mode of Commission or No-Commission.

Big/Small、Player/Banker pair:

  1. Big/Small: Based on the total number of cards on the table, 4 cards result in "Small"5 or 6 cards results in "Big".
  2. Player/Banker Pair: If either players or bankers first two cards are identical (according to cards "Letter" or "Number", excluding card suits) this results in a pair. If bankers first 2 cards are identical, this results in "Banker Pair". If players first 2 cards are identical, this results in "Player Pair".
  3. Any Pair : if either player or banker first two cards are identical (according to cards “Letter” or “Number”, excluding card suits) result in a pair. If either player or banker identical, result in “Any Pair”.
  4. Perfect Pair : if either player or banker first two cards are identical (according to cards “Colors” and “Letter” or “Colors” and “Number”) result in a pair. If either player or banker identical, result in “Perfect Pair”.
  5. Perfect Pair and Any Pair are always available for bet.

SUPER 6 BACCARAT

Super Six Baccarat, also sometimes known as Punto 2000, is a Baccarat variation with slightly different payouts to traditional Baccarat. Just like normal Baccarat, you start the game by placing a chip on either the Banker, Player or Tie boxes. The live dealer will then deal to the Banker and Player hands according to normal third card rules.

You win if you bet on the correct outcome: Banker, Player win or Tie. Payouts for Player (1:1) and Tie (8:1) bets are the same as for normal Baccarat but the payout for Banker wins is different. Instead of paying 0.95:1, in Super 6 Baccarat the Banker win pays 1:1 unless the Banker wins with a score of 6 in which case the payout halves to 0.5:1.

There is a side bet offered as an insurance to a Banker 6 win. If you take the Super Six side bet you are betting that the Banker will win with a score of 6 and this side bet pays 12:1 if successful.

PARLAY BACCARAT

A standalone Baccarat bet type which links the next 2-5 consecutive game rounds within the current card shoe. Players are allowed to predict from 'Player', 'Banker' or 'Tie' for each round. Winnings from previous round will be carried over to succeeding rounds until the Parlay bet wins, or loses, or shoe ends.

If a selection is either Banker or Player and the result is Tie, current winnings will be carried over to the next round of the parlay bet. If the selection is Tie and the result is either Banker or Player, the Parlay bet is considered lost.

Payout will be credited when member win the last round of Parlay bet.

If any of the selected game rounds is lost, the Parlay bet is considered lost right away.

Current Win within an ongoing parlay bet cannot be withdrawn

In event of games being cancelled or voided, when the last round of card shoe is reached, or any other incidents lead to change shoe, the Parlay bet is paid immediately based on the current winnings.

Parlay Max Payout: All Parlay wager will be paid at a Maximum Limit of Parlay Max Payout Amount.

Disconnection: If there is internet connection lost or browser shutdown during a parlay bet, member will be considered disconnected from the casino. In such event, the game will still continue, game results will be processed and any winnings will be paid.

Players only can choose either Commission or Non-Commission mode for parlay bet

Example with Bet of 10 on Parlay Baccarat (Commission)Example with Bet of 10 on Parlay Baccarat (Non-Commission)
Payout Example
Round 1 2 3 4 5
Selection B P P T P
Odds 0.95:1 01:01 01:01 08:01 01:01
Round Result B P T T P
Round Bet 10 19.5 39 39 351
Round Win 19.5 39 39 351 702
Current Win 9.5 29 29 341 692
Parlay Win - - - - 702
Round 1 2 3 4 5
Selection B P P T P
Odds 01:01 01:01 0.5:01 08:01 01:01
Round Result B P Banker (6) T P
Round Bet 10 20 40 60 540
Round Win 20 40 60 540 1080
Current Win 10 30 50 530 1,070
Parlay Win - - - - 1,080

VIP BACCARAT

VIP players are able to privatize their table. They can control the pacing of each game, enjoy exclusive functions of squeezing card, change the dealer and shuffle whenever they want.

Reveal cards only reserve betting players can reveal cards;
Skip Open the card without placing a bet;
Settings Player who reserves the table can choose these functions "squeeze cards", "squeeze cards in vertical position", "set password for the table.
Change Dealer change the current dealer
Shuffle If the current shoe has lasted over 30 games, the host can ask for shuffle.

BID BACCARAT

Interactive Bid Baccarat offers a unique variation to the traditional baccarat---bid the chance of squeezing cards. The highest stakeholder will enjoy the right to play the card. The player has the real seat experience like a physical casino. The 'wait me' feature allows you to control the rhythm of the game; players can instantly interact with pretty anchors and bet while chatting, creating an unparalleled upgrade experience in the field casino.

Mi Card(Reveal Cards):

  1. Only Join betting players can reveal cards;
  2. If different players place wagers on the same hand (Banker's hand/Player's hand), the player with the bigger bet can get the chance to reveal cards of corresponding hand.
  3. If different players place the same amount of wagers on the same hand, the player who confirms the bets earlier can get the chance to reveal cards.
  4. If one player places the same bet amount on Banker's hand and Player's hand separately, then the player can get the chance to reveal the cards of Player's hand by default. (On the premise that other players did not place a bet on Banker's hand and Player's hand, or they placed a smaller bet amount.)
Wait for me During the betting time, players can click the “wait for me” button to extend the betting time for another 10s.
Start

1. Only seated players have the right to open cards.

2. When players click open cards, the dealer will decide whether to open cards or to wait for other players to bet according to the betting situation.

Tips For Anchor Tips For Anchor Players can give tip to the Anchor.
Chat with the anchor

1. The left Side is the anchor photo

2. The right Side is the dealer Photos

3. The anchor language is shown below.

DRAGON BONUS

Dragon Bonus is an optional side bet offered on select Baccarat table. A Dragon Bonus wager wins if the Baccarat hand (Player or Banker) is a natural with a higher point count total than the opposite hand, or if the point count total of the winning Baccarat hand exceeds the opposite hand by 4 points or more.

You have two ways to win:

  1. When your selected hand is a natural winner
  2. When your non-natural hand wins by at least four points
  3. When both Banker’s hand and Player’s hand do not form a natural and have the same point count total, both the Player Dragon Bonus and the Banker Dragon Bonus wagers will be settled as "Lose"
  • Non-natural: The total of the first two cards is not equal to 8 or 9 points.
  • Natural: The total of the first two cards is equal to 8 or 9 points.

Pay Table:

Hand Dealt Pay Ratio
9 point difference 1:30
8 point difference 1:10
7 point difference 1:5
6 point difference 1:3
5 point difference 1:2
4 point difference 1:1
Natural Winner 1:1
Natural Tie Bets are refunded

INSURANCE BACCARAT

Insurance Baccarat is a new feature that has been popular among players in the recent years. As the name implies, the insurance element is added to the game. It does not affect the result of Baccarat game but also guarantee against losing all of the betting money.

Instructions and betting guide:

  1. When the game begin, after 4 cards are exposed for Banker and Player, whoever has the total points of 8 or 9 will win the hand. If the game is over, no more cards will be drawn and the insurance will not be triggered.
  2. When the Mouse pointer move over the ? button, the game rules and odds will automatically pop up.
  3. When the game begins, the user can bet either on the Banker or Player winning. When the game reached the insurance requirement, the insurance bet screen will auto pop up. (If the user clicked the "No auto show" tick box before, please click the flashing insurance bet area once again).
  4. When the insurance screen pop up, user can select the default chips or type in any limited amount as show in the insurance screen.
  5. The user can only bet on the insurance once in each round and that money receiving from the insurance reward cannot be higher than the original (the Banker or the Player) betting money. When user placed bet option does not meet the insurance requirement, need to wait for others user complete the insurance bet.

Game Rules:

  1. For each round after 4 cards are exposed for Player and Banker, there are only 2 chances to trigger the insurance bet. Only when the requirements are met with the following table.
  2. Only when user placed the bet on "Banker" or "Player" then the "Insurance bet" might be triggered.
  3. The insurance bet limit amount is based on the user's bet amount on "Banker" or "Player" to adjust the insurance payout accordingly. Computation: Minimum = 1 , Maximum = (user placed bet on Banker or Player ÷ insurance odds).

ROAD MAP

  1. Bead Road

    Red beads represent banker; blue beads represent Player. Banker pairs are shown as a red circle placed on the top left corner of the bead; Player pairs are shown as a blue cirlce placed on the bottom right of the bead. If both red and blue circles appear on one bead, both Player and Banker have pairs in that round.

  2. Big Road

    The icons in this roadmap are shown as hollow circles. Bankers are in red, Players are in blue. The icons are arranged such that the Banker and Player icons are arranged on separate columns, or streaks. Each time the result flips between Banker and Player, a new column is used. Tie results are shown as a green stripe, embedded inside the circle of the last round. If there are more than 1 consecutive tie results, the number of ties will be written on the stripe.

  3. Big Eye Road

    Big eye road is derived from Big Road. Every time a Banker or Player bead is added to the Big Road, a derived bead is added to this roadmap. Analysis of this roadmap starts from column 2, row 2. If there is no result at this point, analysis will start from column 3, row 1.

  4. Small Road

    Small Road is derived from Big Road. Every time a Banker or Player bead is added to the Big Road, a derived bead is added to this roadmap. Analysis of this roadmap starts from column 3, row 2. If there is no result at this point, analysis will start from column 4, row 1.

  5. Cockroach Road

    Cockroach Road is derived from Big Road. Every time a Banker or Player bead is added to the Big Road, a derived bead is added to this roadmap. Analysis of this roadmap starts from column 4, row 2. If there is no result at this point, analysis will start from column 5, row 1.

  6. Roadmap Probing (ask Player, ask Banker)

    Roadmap probing is a way to further help the players analyze the roadmaps. It shows what the next icon will be added to Big Road, Big Eye Road, Small Road, and Cockroach Road if the next round is Banker or Player. Roadmap probing helps players to predict the outcome of the next round.

BACCARAT GOOD ROAD MANUAL

Good Road push notification is one of the add-on functions prompt to players about any good roads appear in other Baccarat table. All good road notification is show in real time and allows player to place bet in the same game interface which can save time for changing table and avoid missed the chance to place bet.

Road 1 In the Big Road appear consecutive with 4 red circles or above.
Road 2 In the Big Road appear consecutive with 4 blue circles or above.
Road 3 In the Big Road, adjacent column appear with 2 red 2 blue circles or above.
Road 4 In the Big Road, each column equally appear 1 red 1 blue or 1 blue 1 red.
Road 5 In the Big Road, appear 1 red 2 blue repeatedly.
Road 6 In the Big Road, appear 1 blue 2 red repeatedly.
Road 7 In the Big Road, appear consecutive red, blue then 2 red, 1 blue.
Road 8 In the Big Road, appear 2 blue, 1 red, consecutive blue then 2 red.
Road 9 In the Big Road, one red is separated by random blue then appear two or more red, like this appears at least twice.
Road 10 In the Big Road, one blue is separated by random red then appear two or more blue, like this appears at least twice.

Remark: When good road push notification appears, it will not affected by Big Road or any ties result appear on the road map, so any ties appear will not affect the good road push notification.

  1. After 31 rounds have been played per card shoe, "Big" and "Small" bets are not allowed.
  2. Minimum and maximum bets are based on table limits.Player can place bets within the combined range of the table's play type bet limit and the player's personal bet limit. If you would like to adjust your personal bet limits,please contact customer services.
  3. When cards are being dealt by the dealer, the system may or may not be able to read the cards, if the system is unable to read the card, the dealer will scan the card again until the system has read the card (if system is still unable to read the card, current round will be cancelled and all bets will be returned).
  4. In case of incorrect settlement, settlements will be re-settled based on current video result.
  5. Super 6 only available in Free Commission Baccarat, the bet area only enables when users activate it.

Terms & Conditions:

  1. Commencement

    • Cards must be skipped on every new shoe. First card of the new shoe will be opened, and the number of cards to be skipped will be based on the number on that first card (J, Q and K will be considered as 10).
    • Any failure in commencement will be corrected if it does not affect the game play. Otherwise, it will result in invalid shoe and a new one will be replaced. Depending on the situation, management reserves the rights to void any resulted games in the shoe.
  2. No burn card

    • Other than commencement, no other cards will be skipped before the start of every hand.
    • In the event when cards are accidentally skipped, reconstruction will be carried out.
    • Management reserves the rights to void the erroneous hand and shoe.
  3. Yellow card

    • Last hand for card games is indicated by yellow card (Dealer's cut).
    • If yellow card is drawn in between dealing, the running game will be the last hand.
    • If game ends and yellow card is the burn card for next game, the latter game will not commence.
    • If additional hands are dealt after the last hand, it will be considered as invalid and voided.
  4. Exposed card

    • In all card games, any exposure of cards during bets offering will result in voiding of hand. Management reserves the rights to void the shoe.
    • Extra cards drawn (to be used for next hand) and exposed will be considered as burn card. Management reserves the rights to void the shoe.
    • Appropriate action will be taken by management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
    • Exposed cards during commencement or burn card does not affect the game play.
  5. Double pulling

    • Double pulling infraction takes place when dealer pulled more than 1 card during dealing and the bottom card is wrongfully scanned or exposed.
    • Any extra cards pulled that are meant for next hand's use, will all be considered as burn cards. Other cards that should be used for that existing hand will be reconstructed appropriately.
    • Management reserves the rights to void the shoe.
  6. Wrong card rules

    • Any wrongful dealing of cards will be corrected as long as the cards remain on the table. Otherwise in the spirit of fair play, management reserves the rights to void or edit result of the erroneous hand.
    • Depending on the situation, management reserves the rights to continue or void the shoe.
  7. Dropped cards

    • Cards that fall outside of the camera visual during shuffling, commencement, burning and scooping will be picked up and reused.
    • Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided and the shoe will resume.

SICBO

Sic Bo, also known as Tai Sai or Dai Siu, is an ancient but still very popular Chinese casino game. The literal meaning of Sic Bo is "precious dice", while Dai Siu and Dai Sai mean "big [or] small". The game uses three dice and a table with a variety of betting options on the roll of those dice.

The game can be traced back for hundreds, if not thousands of years and is said to have been played with bricks instead of dice in the very beginning. These bricks were painted with symbols, shuffled around in bowls and then thrown on the ground to reveal combinations of those symbols. Players were then awarded for guessing the right symbols. Over time, the bricks were changed for dice and Sic Bo made its way across the world and onto the internet, where today it is one of the most popular games around.

How to Play Sic Bo

Betting Types Description Payout
Big Sum of the numbers is from 11 to 17 1 to 1
Small Sum of the numbers is fom 4 to 10 1 to 1
Odd Sum of the numbers is any of 5, 7, 9, 11, 13, 15, 17 1 to 1
Even Sum of the numbers is any of 4, 6, 8, 10, 12, 14, 16 1 to 1
Specific Total
4 or 17 Sum of the numbers is either 4 or 17 50 to 1
5 or 16 Sum of the numbers is either 5 or 16 18 to 1
6 or 15 Sum of the numbers is either 6 or 15 14 to 1
7 or 14 Sum of the numbers is either 7 or 14 12 to 1
8 or 13 Sum of the numbers is either 8 or 13 8 to 1
9, 10, 11, or 12 Sum of the numbers is either 9, 10, 11 or 12 6 to 1
Combination Bets
Triple Three dice showing the same number which must be the specific number selected 150 to 1
Any Triple Three dice showing the same number which can be any of six possible numbers 24 to 1
Double Two of the three dice must show the pair selected 8 to 1
3 of 4 Three dice must be the three of four numbers selected 7 to 1
Dice Combination Two of the three dice must show the combination selected 5 to 1
Single Dice

1 Dice - One of three dice matches the number selected

2 Dice - Two of three dice match the number selected

3 Dice - All three dice match the number selected

3 to 1

Terms & Conditions:

  • If a dice comes to rest tipped against another one or against the glass, this is “cock dice” and the roll must be repeated. No placed wager can be withdrawn or cancelled.
  • Cases when the bounce of the dices is less than 3 times, result will be considered invalid. When any of the dice don't rotate during the bounce, that particular bounce will not be counted. Once an invalid game called, rolling of dice will repeat. No placed wager can be withdrawn or cancelled.
  • Any games with wrong result entered into system will be corrected accordingly. Tickets will be re-processed with the rightful result.
  • If you are disconnected from the game due to a connection problem, your bets are recorded and paid out according to the results of the round. You can view the results of the round in the game history.
  • Minimum and maximum bets are based on table limits. Player can place bets within the combined range of the table's playtype bet limit and the player's personal bet limit. If you would like to adjust your personal bet limits,please contact customer services.
  • After dice shaker has stopped, and the dice values cannot be determined, the dealer will re-shake the dice shaker until a valid result is obtained(if results are still not able to be determined, the current round will be cancelled and all bets will be returned).
  • In case of incorrect settlement, bets will be re-settled based on the current video result.

ROULETTE

Introduction

Roulette is not only one of the easiest casino games to learn and play, it is also probably one of the most dynamic. The first form of Roulette as we know it today was devised in 18th century France and the game has come a long way since. With a large number of betting options available, Live Dealer Roulette at W138 now represents the pinnacle of this classic casino game. The thrill, excitement, and complexity of it make it not only fascinating but strategic as well. For these reasons, Roulette has grown to become one of the preferred games for online players and our market leading Live Casino aims to bring you the very best Online Roulette experience there is!

How to Play Roulette

The Roulette wheel has number pockets, the amount and alignment of which differ in its few variants. All number slots also alternate between black and red with only the 0 and, where applicable, the 00 being marked in green. The wheel is placed on a table next to the imprinted betting area.

All players bet against the house on the number, group of numbers or the color they think will win. The roulette table is supervised by a dealer (also sometimes more traditionally called a "croupier") who is responsible for spinning the ball and handling the bets. Players may place bets until the dealer calls "no more bets". As the game starts, the dealer spins the wheel and sets the ball rolling along the track, above the number slots. The ball will then be left to slow down and drop into the wheel, where it will come to rest in one of the number slots. As the winning number is announced, the dealer pays the winners and collects all lost bets. A new round starts as soon as all bets are handled.

European Roulette Rules

European Roulette is the oldest and probably best known version of the game. The European Roulette wheel consists of 37 number pockets that range from 1 to 36 and alternate in colour between red and black, with the 37th pocket being the number 0, which is green in colour. The alignment of the pockets on the wheel may appear random, but is actually arranged in a mathematical order to ensure an equal chance for each number to win. Bets can be placed on the table until the dealer announces "no more bets".

American Roulette Rules

Unlike its European counterpart, an American roulette wheel consists of 38 numbered slots: numbers 1 to 36, a zero, and a double zero. All other aspects of the game are similar to European Roulette and players can bet on which number will win, as well as which colour or in which group of numbers the ball will land, to name just a few of the possible bets.

BULL BULL

Bull Bull is a kind of traditional card game of poker and popular in Guangdong, Guangxi, Hunan and the Jiangsu and Zhejiang provinces. The greatest feature of Bull Bull is the rules are easy to be understood.

How to Win:

The first issued card determines the dealing sequence for Banker, Player 1, Player 2 and Player 3. A player can bet on Player 1~3 and Banker (wins Player) 1~3 odd of equal or double. If betting on Player 1, Player 2 or Player 3 and the corresponding Player's total point is larger than Banker's total point then the player win.

Or if betting on Banker (wins Player) 1,2 or 3 and Banker's total point is larger than the corresponding Player's total point then the player win.

For odds of equal and odds of double, please refer to "Explanation" section

  • Equal: the payout is fixed and does not depend on the winning card type.
  • Double: the payout depends on the the winning card type. Please see the payout table for more details.

Instructions and Bet Options:

  1. Dealer shows the 'First Card' when each game round starts. The first card drawn establishes the order in which the cards will be dealt.
  2. Select the amount you would like to wager and dragging it on the betting area (Player 1/2/3 'Equal' / 'Double' or Banker 1/2/3 'Equal' / 'Double')
  3. Once all bets are placed the cards are dealt as per the dealing sequence. Cards are laid out from the dealer’s right to left.
  4. When all the cards have been dealt the hands are compared with the bankers hand to determine the outcome.

Note: When you bet on Double, your credit must be x5 higher than your bet amount. Please see the explanations section for more details.

Game Instruction:

The game is played with one standard card deck (52 cards excluding Joker). After 5 cards are dealt to each hand, the cards are arranged in the best possible way into a set of 3 cards that are added up to a multiple of 10 and a set of the 2 remaining cards. The hand ranking is depending on the value of the set of 3 cards and 2 cards.

You have several bet types can choose, please see the following below:

  • "Player 1": Equal, Double
  • "Player 2": Equal, Double
  • "Player 3": Equal, Double
  • "Banker 1": Equal, Double (remark: Banker win Player 1)
  • "Banker 2": Equal, Double (remark: Banker win Player 2)
  • "Banker 3": Equal, Double (remark: Banker win Player 3)

Note: When you bet on Double, your credit must be x5 higher than your bet amount. Please see the explanations section for more details.

  1. First Card: Dealer shows the "First Card" when each game round starts. The rank of the "First Card" decides the dealing sequence. Note: The cards are dealt from the dealer’s right to left.
  2. The table below shows the dealing sequences used based on the first card drawn.

Card Types:

5 Gong (5, J, Q, K) > Bull Bull > Bull9 > Bull8 > Bull7 > Bull6 > Bull5 > Bull4 > Bull3 > Bull2 > Bull1 > No Bull

5 Gong (5 J, Q, K) bull 5 cards consists of J, Q, K
Bull Bull bull 3 cards add up to a multiple of 10.
The rest of the 2 cards add up to 10 or 20.
Bull 9 bull 3 cards add up to a multiple of 10.
The rest of the 2 cards add up to 9 or 19.
Bull 8 bull 3 cards add up to a multiple of 10.
The rest of the 2 cards add up to 8 or 18.
Bull 7 bull 3 cards add up to a multiple of 10.
The rest of the 2 cards add up to 7 or 17.
Bull 6 bull 3 cards add up to a multiple of 10.
The rest of the 2 cards add up to 6 or 16.
Bull 5 bull 3 cards add up to a multiple of 10.
The rest of the 2 cards add up to 5 or 15.
Bull 4 bull 3 cards add up to a multiple of 10.
The rest of the 2 cards add up to 4 or 14.
Bull 3 bull 3 cards add up to a multiple of 10. The rest of the 2 cards add up to 3 or 13.
Bull 2 bull 3 cards add up to a multiple of 10. The rest of the 2 cards add up to 2 or 12.
Bull 1 bull 3 cards add up to a multiple of 10.
The rest of the 2 cards add up to 1 or 11.
No Bull bull 3 cards cannot add up to a multiple of 10,
For example: 4, 10, 9, 4, 8.

During the game, if the points are the same, players need to choose the highest ranking card from the 5 cards to compare. The player who has the highest ranking card wins. If the points and rank are the same, players need to compare the suit. Please see the below table.

Card Types Instructions
Card Types J, Q, K equals 10. Ace equals 1. Other cards shall carry their denoted numerical value. 5 Gong (5 J, Q, K) > Bull Bull > Bull 9 > Bull 8 > Bull 7 > Bull 6 > Bull 5 > Bull 4 > Bull 3 > Bull 2 > Bull 1 > No Bull
Card Types J, Q, K equals 10. Ace equals 1. Other cards shall carry their denoted numerical value. 5 Gong (5 J, Q, K) > Bull Bull > Bull 9 > Bull 8 > Bull 7 > Bull 6 > Bull 5 > Bull 4 > Bull 3 > Bull 2 > Bull 1 > No Bull
Card Rank
Card Value
K > Q > J > 10 > 9 > 8 > 7 > 6 > 5 > 4 > 3 > 2 > A
13 > 12 > 11 > 10 > 9 > 8 > 7 > 6 > 5 > 4 > 3 > 2 > 1
Suit Spade ♠ > Hearts ♥ > Clubs ♣ > Diamond ♦

PAY OUT

Player (Banker) Odds to Win
Player (Banker) Card Types Double Equal
5 Gong 1 : 4.75 1 : 0.95
Bull Bull 1 : 2.85 1 : 0.95
Bull 9 - Bull 7 1 : 1.90 1 : 0.95
Normal 1 : 0.95 1 : 0.95
Player (Banker) Odds to Lose
Player (Banker) Card Types Double Equal
5 Gong 1 : 5 1 : 1
Bull Bull 1 : 3 1 : 1
Bull 9 - Bull 7 1 : 2 1 : 1
Normal 1 : 1 1 : 1
Bet Description Pays
Bull Bull Bonus (牛牛宝) Pays when Banker and Player 1, Player 2 and Player 3 have one or more Bull Bull (including 5 Gong). Hand Combination Odds
Bull Bull x1 1.5:1
Bull Bull x2 8:1
Bull Bull x3 68:1
All Bull Bull 88:1

EXPLANATION

If you would like to bet on “equal” and “double” in the same game round, you must have a minimum of x6 your bet amount in credit.
Should both bets result in a loss, you will lose x5 your bet on “double” and x1 your bet on “equal”.

Examples of Bets and Payout:

  • Member A: "Credit: 500" The maximum bet amount allowed on Double is 100. The maximum bet amount allowed on Equal is 500.
  • Member B: "Credit: 5000" The maximum bet amount allowed on Double is 1000. The maximum bet amount allowed on Equal: 5000.
Condition Credit Result Payoff
Example 1 Bet 100 on "Double" under Player 2. Deduct 500 points Banker: Bull 7
Player 2: Bull 5
Return 300 points
Example 2 Bet 100 on "Double" under Player 2. Deduct 500 points Banker: Bull 8
Player 2: Bull Bull
Return 500 points | Payoff: 285 points
  1. Table bet limits are the main game table smallest and largest bet amounts. Players may bet on each bet type within the table and the player’s personal limits.
  2. In the event of a billing error, re-settlement will be in accordance with the current video results.

DRAGON TIGER

Game Overview

Two hands are dealt in a game of Dragon & Tiger - The Dragon's hand and the Tiger's hand. Prior to each deal, the player wagers on whether the Tiger's hand or the Dragon's hand will have the higher points total. The player also has the option to wager on a tie, when both, the Dragon's and the Tiger's hands total the same.

Cards Value and Payouts

King is the highest point & Ace is the lowest point.

Dragon's Hand (50% commission charge when Tie), pays 1 to 1

Tiger's Hand (50% commission charge when Tie), pays 1 to 1

Tie pays 8 to 1

Notes:

  • Minimum and maximum bets are based on table limits. Player can place bets within the combined range of the table's play type bet limit and the player's personal bet limit. If you would like to adjust your personal bet limits,please contact customer services.
  • When cards are being dealt by the dealer and the system is unable to read the card, the dealer will scan the card again until the system has read the card (if the system is still unable to read the card, the current round will be cancelled and all bets will be returned).
  • In case of incorrect settlement, bets will be re-settled based on the current video result.

Terms & Conditions:

  1. Commencement

    • Cards must be skipped on every new shoe. First card of the new shoe will be opened, and the number of cards to be skipped will be based on the number on that first card (J, Q and K will be considered as 10).
    • Any failure in commencement will be corrected if it does not affect the game play. Otherwise, it will result in invalid shoe and a new one will be replaced. Depending on the situation, management reserves the rights to void any resulted games in the shoe.
  2. Burn Cards

    • 1 card will be skipped before the start of every hand.
    • Failure to burn card will result in invalid result for that particular hand. Correction will be carried out if it does not affect any part of the game play.
    • Management reserves the rights to void the erroneous hand. All subsequent game results will stand.
  3. Yellow card

    • Last hand for card games is indicated by yellow card (Dealer’s cut).
    • If yellow card is drawn in between dealing, the running game will be the last hand.
    • If game ends and yellow card is the burn card for next game, the latter game will not commence.
    • If additional hands are dealt after the last hand, it will be considered as invalid and voided.
  4. Exposed card

    • In all card games, any exposure of in-game cards (less burn cards) during bets offering will result in voiding of hand and shoe.
    • Appropriate action will be taken by management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
    • Exposed cards during commencement or burn card does not affect the game play.
  5. Wrong card rules

    • Any wrongful dealing of cards will be corrected as long as the cards remain on the table. Otherwise in the spirit of fair play, management reserves the rights to void or edit result of the erroneous hand.
    • Depending on the situation, management reserves the rights to continue or void the shoe.
  6. Drawing of unnecessary cards (Exposed)

    • If an unnecessary card is drawn, it will be considering as the burn card for next hand.
    • If 2 or more unnecessary cards are drawn, result of the erroneous hand will stand based on card rules and the remaining shoe will be voided and consider invalid.
  7. Dropped cards

    • Cards that fall outside of the camera visual during shuffling, commencement, burning and scooping will be picked up and reused.
    • Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided and the shoe will resume.

FAN TAN

Fantan

The game use a bunch of buttons, a metal bowl and a bamboo stick to play. Upon the start of the game, dealer shakes the bunch of buttons and fetches a certain number of buttons pieces and covered with the metal bowl. Player can choose the chips to place the bet based on your guess the pieces of buttons in one batch, remaining batch number of buttons determine the final result (result will be 1, 2, 3 or 4). Five percent of total winning will be taken off as commission before payout.

When counting, if the buttons are broken, the pieces are void.

Payoff:

Odd/ Even Bet on odd number (1, 3) or even number (2, 4) 1 : 1
Zheng Bet on X, if the result is X mean win, X’s opposite mean lose, otherwise draw. (1 to 3, 2 to 4) 1 : 1
Fan Bet on X, if the result is X mean win, otherwise lose 3 : 1
Nim X Nim Y, if the result is X mean win, Y mean draw, otherwise lose 2 : 1
Kwok Bet on XY, if the result is X or Y mean win, otherwise lose 1 : 1
Tong Bet on three number, select two of them to win and the remain to draw
“Tong” bet includes “1 Tong”, “2 Tong”, “3 Tong”, “4 Tong”
The meaning of “Tong” if the result is the same as “Tong” number, it is lose.
1 : 2
Chun / Three Door Bet on XYZ, if the result is X, Y or Z mean win, otherwise lose 1 : 3

Attention:

Player can place bets within the combined range of the table’s bet type bet limit and the player’s personal bet limit.

Bet limit applies to the whole table; each bet type limit is illustrated in game (button beside the bet limit)

If there are any buttons leak out when the dealer moving the metal bowl, the game result will only count the buttons inside the metal bowl.

If there is network malfunction or video is stopped during a started game, we have to continue the game to complete and send out the final result when the network connection is resumed. If the game has not been started, the game will be cancelled and stakes will be refunded.

BLACK JACK

Blackjack, also known as twenty-one, is the most widely played casino banking game in the world. Blackjack is a comparing card game between a player and dealer, meaning players compete against the dealer but not against other players.

The objective of Blackjack is to achieve a higher card count than the dealer, but without going over 21.

Instruction and Bet Options:

  1. Player first place bet
  2. After the players have placed their bet, the dealer will deal 1 card to each player (card is dealt face up)
  3. Dealer will give first face up card for herself
  4. Dealer will give second card to each player
  5. Dealer will give second face down card to herself (facedown card also called the 'hole card.'
  6. Play begins with the seat no. 1 player to choose the related action until the player request to stop. Then the dealer will ask for the next player to do similar action and so on. Following are the choices available to the player:
  7. Insurance: Insurance offered when dealer shows an Ace. The amount of insurance is equal to one half of main bet.

    • If the dealer has blackjack, the player will get paid for insurance bet.
    • If the dealer does not have blackjack, the player will lose all the insurance bet.
    • If the player splits his cards into two individual hands: either join bet or side bet, the player can choose not to buy insurance or just buy a single hand insurance.
  8. Hit: Player based on the current hand to decide whether to draw another card or stand, the dealer will give one face up card to the player (and more if he wishes). If this card Page 4 / 8 causes the player’s total points to exceed 21 (known as bust) then he loses. And dealer will NOT give another card.
  9. Stand: Take no more cards.
  10. Double: Player doubles his bet and gets one and only one more card to immediately decide if he win or loses.
  11. Split: If your initial hand is a pair of cards of equal value, you can decide to Split the pair to make two separate hands, each with a separate bet equal to your main bet.

    • After selecting Split, the dealer will start to deal 1 card from player's left hand then the dealer will deal another card to the player's right hand.
    • Then the dealer will ask the player wants to hit or stand of the left hand. (Player's left hand as the first hand cards)
    • After completing the first hand, the dealer will continue to ask if the player's right hand (second hand) will hit or stand.
    • No Double after Split.
    • If you split an initial pair of Aces, you will receive only one additional card per hand with no option to hit.
    • After Split, the dealer will deal cards and only one Split is allowed.
    • Only seated players are allowed to select Split or no Split.
    • If you split and one of the hands got Ace and the other got 10, it will count as 21 resulting from a split pair.
  12. When all players have taken their turn, the dealer reveals the value of her facedown card. The dealer must hit on a hand of 16 or less and must stand on a hand of soft 17 or more
  13. If the dealer goes over 21 points, then any player who didn’t already bust will win.
  14. If the player and dealer card value are the same, the final result will be counted as a Tie.
  15. Once every player completed his turn, dealer will start to collect the player's card from seat no. 1. And the game will start again.

*Remark: during the decision period, if the player's hand is not bust and he didn't select any action, the dealer will consider the player has selected Stand.

Game Play:

  • 2 to 10 is the same as their face value.
  • Face cards (kings, queens, and jacks) are counted as ten points.
  • A player may win by having any final score equal to or less than 21 if the dealer busts.
  • Face cards (kings, queens, and jacks) are counted as ten points. A player and the dealer can count an ace as 1 point or 11 points. All other cards are counted as the numeric value shown on the card.

Game Rules:

  • Played with 8 decks.
  • Dealer always stands on 17.
  • Double on any 2 initial cards.
  • Split initial cards of equal value.
  • Only one Split per hand.
  • Single card to each Split Ace.
  • No Double after Split.
  • Insurance offered when dealer shows an Ace.
  • Blackjack pays 3 to 2.
  • Insurance pays 2 to 1.
  • Push game when hands tie.

Card Value:

  • 10, J, Q, K count as 10 points
  • 2 to 9 count as 2 points to 9 points according to card's value
  • Ace counts as either 1 points or 11 points

Ranking of Hands:

Blackjack > 21 points > Any total point > Push > Bust

  • Blackjack - The first two cards make up 21 points is called Blackjack.
  • 21 points - More than 2 cards combined with total 21 points or after a split are counted as non-blackjack 21 when comparing against the dealer' hand
  • Any total point - If dealer does not bust, each remaining bet wins if its hand is higher than the dealer's, and loses if it is lower.
  • Push - If the value of your hand is the same as the dealer's, the game round ends in a push and your bet is returned.
  • Bust - If the hand value exceeds 21 points, its busts and all bets on it are immediately forfeited.

Pay Off:

Side Bet Blackjack 2:3
Best hand 1:1
Insurance 1:2
Perfect Pairs Perfect Pair 1:25
Colored Pair 1:12
Mixed Pair 1:6
21+3 Suited Trips 1:100
Straight Flush 1:40
Three of a Kind 1:30
Straight 1:10
Flush 1:15

Notes:

  1. All players must place their bet to bet on perfect pairs and 21+3 other bet options.
  2. The repeat bet function is only valid on the bet, the perfect pair and the 21+3 but not for side bet.
  3. If all the players in the game results to Bust or Blackjack, then the dealer will reveal all her cards and end the game, no matter whether the dealer reached 17 points or not.
  4. Minimum and maximum bets are based on table limits. Player can place bets within the combined range of the table's play type bet limit and the player's personal bet limit. If you would like to adjust your personal bet limits,please contact customer services.
  5. When cards are being dealt by the dealer and the system is unable to read the card, the dealer will scan the card again until the system has read the card (if the system is still unable to read the card, the current round will be cancelled and all bets will be returned).
  6. In case of incorrect settlement, settlements will be re-settled based on current video result.
  7. In the event of network failure preventing the completion of a game, the game will be cancelled and all bets returned. (If the network failure happens after the player got Blackjack, the system will still be based on odd 2:3 to pay for the player)

Terms & Conditions:

  1. Exposed card

    • Any exposure of in-game cards (less burn cards) during bets offering will result in voiding of hand
    • Appropriate action will be taken by management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
  2. Drawing of unnecessary cards (Exposed)

    • Any unnecessary cards drawn after the game will not affect the result.
  3. Dropped cards

    • Cards that fall outside of the camera visual during shuffling, burning and scooping will be picked up and reused.
    • Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided and the shoe will resume.
  4. Wrong dealing sequence or placement of cards

    • Reconstruction of actual cards will be carried out if error was discovered on the spot before any more cards were drawn from the point of mistake.
    • Management reserves the rights to void erroneous hand
  5. Cards jammed in shuffling machine

    • In circumstances if any card is jammed in the shuffling machine management reserves the rights to void the hand.
    • If Blackjack is already dealt to the any Player’s hand before the jam took place and Banker’s 1st card is not a value 10 or Ace, rightful winnings will be paid out.
    • If Player’s hand already met the winning condition for Pairs bet before the jam took place, rightful winnings will be paid out.
  6. Disconnection

    • In cases of disconnection, action will automatically default as stand. In a split situation you will automatically fold.

WIN THREE CARD

Golden Flower is a kind of folk game and popular throughout the country. It also called Win Three Cards, uses a deck of cards without 2 Joker Cards, total 52 poker cards. Players get 3 cards and compare the card type with other players, and the game is easy to play. In this game, players can bet on Dragon or Phoenix, and other special cards type.

The objective of the game is to compare the hand rankings of Dragon and Phoenix to determine the outcome of the game. The hand with the higher ranking wins.

Instructions and Bet Options:

  1. Select the amount you would like to wager and drag it on the betting area (Pair 8 Plus/Flush/Straight/Three of a kind/Straight Flush)
  2. When the players are betting, the dealer deals 3 face down cards to Dragon and Phoenix.
  3. After the countdown ends, the dealer will scan every card.
  4. Compare the hand rankings between Dragon and Phoenix and decided win or lose.

Game Instructions:

The game uses 52 cards(excluding Joker). Three cards are dealt to Dragon and Phoenix every game round. The hand with the higher ranking wins. If the hand rankings of Dragon and Phoenix are the same, the dealer then compares the highest card value of each hand. If the hand rankings and card values of Dragon and Phoenix are exactly the same, the game is a draw and all bets are returned to players.

Players can bet on the following bet types:

  • Dragon
  • Phoenix
  • Pair 8 Plus (Pair 9-Pair A, Flush, Straight, Three of a kind, Straight Flush)
  • Straight
  • Flush
  • Straight Flush
  • Three of a kind

Note: If players bet on “Dragon” and “Phoenix” at the same time, the valid bets will be counted as hedging.

Card Type:

*235 Three cards of 2, 3, 5 of different suits; or, any two cards of 2, 3, 5 of the same suit and the other one of different suit. wtc
Three of a kind Three cards of the same value. wtc
Straight Flush Three cards in sequence of the same suit. wtc
Flush Three card of the same suit but not in sequence. wtc
Straight Three cards in sequence of mixed suit. wtc
Pair Two cards of equal value wtc
High Card A hand with no above listed combination is valued by the highest value card. wtc

Card Rankings:

  • A > K > Q > J > 10 > 9 > 8 > 7 > 6 > 5 > 4 > 3 > 2, the suits of the cards do not affect their card rankings.
  • three of a kind > Straight Flush > Flush > Straight > One Pair > High Card
  • 235 > Three of a kind (If a game has 235 and Three of a kind, 235 has a higher ranking than Three of a Kind)
  • High Card > 235 (When there is no Three of a kind hand in the game, 235 will be the smallest high card)
  • One Pair (If Dragon and Phoenix hands are both a Pair ranking, the card value of each Pair will determine the winning hand. If the card values of the Pairs are the same, the value of the third card in the hand will determine the winning hand.)
  • Three of a kind, Flush, High Card (If both Dragon and Phoenix have the same hand ranking, as detailed above, such as Three of a Kind, Straight Flush etc, the highest value card in the hand will determine which the winning hand is.)
  • Straight Flush, Straight (AKQ> KQJ> ......> 432> 32A)
  • Remark only when straight flush and straight appear, Ace could be counted as 1 point or 11 points, other card types remain Ace as the 11 points.

Note: Player placed bet for any one of above card type, it will only be considered as a win when the card type has been met

Example:

  1. Player placed bet in "Straight", if Dragon wins with "Straight" card, the payout will be 1:7.
  2. Player placed bet in "Straight", result shown Dragon's card type is "Straight" and Phoenix's card type is "Flush", then Player placed bet in "Straight" will considered as lose.

Attention:

  1. Minimum and maximum bets are based on table limits. Player can place bets within the combined range of the table's play type bet limit and the player's personal bet limit. If you would like to adjust your personal bet limits,please contact customer services.
  2. When cards are being dealt by the dealer and the system is unable to read the card, the dealer will scan the card again until the system has read the card (if the system is still unable to read the card, the current round will be cancelled and all bets will be returned).
  3. In case of incorrect settlement, bets will be re-settled based on the current video result.
  4. In the event of network failure preventing the completion of a game, the game will be cancelled and all bets returned.

BULL FLIGHT

Bullfight is a popular folk in country. It also called Bull Bull. In this game, players can bet on Red Bull, Black Bull, or other special cards type.

The objective of the game is to compare the card type between Red Bull and Black Bull, the bigger card type means win, smaller card type means lose, the same card type means tie. Moreover, players who bet the special card type which Red Bull or Black Bull match will win the game.

Instructions and Bet Options:

  1. Select the amount you would like to bet and drag it on the betting area.
  2. The dealer will by dealing 5 cards each to Black Bull and Red Bull.
  3. After the countdown ends, the dealer will scan each card.
  4. The cards dealt will then be compared and whichever Bull is dealt with the higher card types will win.

Game Instructions:

  • The game uses 52 cards (excluding Joker). Deal and compare 5 cards of Red Bull and Black Bull in every game round to decide who the winner is.
  • Win, Lose, Tie of Red Bull and Black Bull - The cards dealt will then be compared and whichever Bull is dealt with the higher card types will win. If Red Bull and Black Bull receive the same card types, the result will be tie and bets on either Red Bull or Black Bull will be returned. However, bets on special card type are not affected.
  • Bull 1, Bull 2, ……, Bull Bull, Silver Bull/Gold Bull/Bomb/Five Calf - If player bet on special card type area, any card type of Red or Black Bull which is match will wins the game. (player can win more than one card type in same game round)
  • Double Bull Bull - If player bet on Double Bull Bull, both Red Bull and Black Bull need to have the same hand ranking, for the bet to win.

Note: If players bet on “Red Bull” and “Black Bull” at the same time, the valid bets will count as hedging.

Players can choose to bet on the following bet types:

  • Black Bull
  • Red Bull
  • Tie
  • Bull 1, Bull 2, Bull 3, Bull 4, Bull 5, Bull 6, Bull 7, Bull 8, Bull 9
  • Bull Bull
  • Double Bull Bull
  • Silver Bull/Gold Bull/Bomb/Five Calf

Card Type:

Five Calf > Bomb > Gold Bull > Silver Bull > Bull Bull > Bull 9 > Bull 8 > Bull 7 > Bull 6 > Bull 5 > Bull 4 > Bull 3 > Bull 2 > Bull 1 > No Bull

Five Calf BULL FLIGHT 5 cards consisting of A, 2, 3, 4 and the total value of all five cards are equal to or smaller than 10.
Bomb BULL FLIGHT 4 cards of equal value
Gold Bull BULL FLIGHT All cards are higher than 10 points, not including a 10 card.
Silver Bull BULL FLIGHT All cards are higher than 10 points, including a 10 card.
Bull Bull BULL FLIGHT 3 cards add up to a multiple of 10. The remaining 2 cards add up to 10 or 20.
Bull 9 BULL FLIGHT 3 cards add up to a multiple of 10. The remaining 2 cards add up to 9 or 19.
Bull 8 BULL FLIGHT 3 cards add up to a multiple of 10. The remaining 2 cards add up to 8 or 18.
Bull 7 BULL FLIGHT 3 cards add up to a multiple of 10. The remaining 2 cards add up to 7 or 17.
Bull 6 BULL FLIGHT 3 cards add up to a multiple of 10. The remaining 2 cards add up to 6 or 16.
Bull 5 BULL FLIGHT 3 cards add up to a multiple of 10. The remaining 2 cards add up to 5 or 15.
Bull 4 BULL FLIGHT 3 cards add up to a multiple of 10. The remaining 2 cards add up to 4 or 14.
Bull 3 BULL FLIGHT 3 cards add up to a multiple of 10. The remaining 2 cards add up to 3 or 13.
Bull 2 BULL FLIGHT 3 cards add up to a multiple of 10. The remaining 2 cards add up to 2 or 12.
Bull 1 BULL FLIGHT 3 cards add up to a multiple of 10. The remaining 2 cards add up to 1 or 11
No Bull BULL FLIGHT 3 cards cannot add up to a multiple of 10

No Bull 3 cards cannot add up to a multiple of 10 Note: Aces are valued as one (1) only.

Bet Types Payout
Red Bull 1 : 0.95
Black Bull 1 : 0.95
Tie 1 : 5
Bull 1 1 : 5
Bull 2 1 : 5
Bull 3 1 : 5
Bull 4 1 : 5
Bull 5 1 : 5
Bull 6 1 : 5
Bull 7 1 : 5
Bull 8 1 : 5
Bull 9 1 : 5
Bull Bull 1 : 5
Double Bull Bull 1 : 100
Silver Bull/Gold Bull/Bomb/Five Calf 1 : 120

Note:

  1. Minimum and maximum bets are based on table limits. Player can place bets within the combined range of the table’s play type bet limit and the player’s personal bet limit.
  2. When cards are being dealt by the dealer, the system may or may not be able to read the cards, if the system is unable to read the card, the dealer will scan the card again until the system has read the card (if system is still unable to read the card, the current round will be cancelled and all bets will be returned).
  3. In case of incorrect settlement, settlements will be re-settled based on the current video result.
  4. In the unlikely event of network failure preventing the completion of a game, the game will be cancelled and all bets returned.